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KMID : 1038320130100010009
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2013 Volume.10 No. 1 p.9 ~ p.9
Learning gain of pharmacy students after introducing guided inquiry learning with computer simulation in a pharmacology class in Fiji
Ezeala Christian C.

Ram Arnold A.
Vulakouvaki Napolioni
Abstract
Purpose: Active learning methods such as problem-based learning have been widely adopted in health professions education, although guided inquiry learning has been used only in limited settings. The objective of this study was to determine students¡¯ learning gain when guided inquiry learning was combined with computer simulation in a basic pharmacology course.

Methods: The second-year pharmacy students from Fiji National University participated in the study. Following classroom lectures on pharmacokinetics and pharmacodynamics, the students used tutor-prepared practice problems in groups of 3-4 to explore their concepts with Cyber Patient and Virtual Organ Bath software. Pre- and posttest assessments were administered to determine the learning gain from the exercises based on Hake¡¯s criteria.

Results: Forty-two students participated in the study. The average normalized learning gain from the pharmacokinetics exercises was 0.68. Thirty-seven participants (88.1%) achieved a significant learning gain, while 5 (11.90%) did not. The average normalized learning gain from the pharmacodynamics exercises was 0.76. Forty-one participants (97.6%) achieved a significant learning gain, while one participant (2.4%) did not.

Conclusion: These results demonstrated that use of guided inquiry learning with computer simulations could produce significant learning gains with improvement in students¡¯ understanding of basic pharmacology.
KEYWORD
Active learning, Computer simulation, Learning gain, Fiji, Pharmacology, Pharmacy students
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